Raven's Children - History - Fivemoon
Apr. 3rd, 2012 03:42 pmThis is part 2 in a series of posts on the history of Raven's Children. As mentioned in the last post, these are entirely skippable; when I get into the commentary on RC pages, I will be linking back to the pertinent posts as necessary.
In the last post, I mentioned that I spent a lot of time coming up with little tribal societies when I was a kid. Aside from that, I also enjoyed making up planets, just for worldbuilding kicks. Some were more scifi-ish, some were more in a fantasy vein. Some of them resembled Earth in most ways (the Raven Tribe's world was one of these), while others were built whole-cloth from the ground up, with mostly made-up plants and animals.
The main one of these that I worked on in my later teen years was Fivemoon. When I did the wholesale reworking of the Raven Tribe in 2000 that resulted in the current version of Raven's Children, I transplanted them from their geographically Asia-like, never-quite-described-in-detail world into Fivemoon, because I had done such a tremendous amount of worldbuilding on Fivemoon and had maps and cultures and everything, so I didn't have to reinvent the wheel. However, this turned out to be not the brightest idea, because some aspects of the two worlds didn't mesh well at all. That'll be discussed in tomorrow's post.
Meanwhile ... Fivemoon.
( Day 2: Fivemoon )
Tomorrow: putting it all together and trying not to make a mess!
In the last post, I mentioned that I spent a lot of time coming up with little tribal societies when I was a kid. Aside from that, I also enjoyed making up planets, just for worldbuilding kicks. Some were more scifi-ish, some were more in a fantasy vein. Some of them resembled Earth in most ways (the Raven Tribe's world was one of these), while others were built whole-cloth from the ground up, with mostly made-up plants and animals.
The main one of these that I worked on in my later teen years was Fivemoon. When I did the wholesale reworking of the Raven Tribe in 2000 that resulted in the current version of Raven's Children, I transplanted them from their geographically Asia-like, never-quite-described-in-detail world into Fivemoon, because I had done such a tremendous amount of worldbuilding on Fivemoon and had maps and cultures and everything, so I didn't have to reinvent the wheel. However, this turned out to be not the brightest idea, because some aspects of the two worlds didn't mesh well at all. That'll be discussed in tomorrow's post.
Meanwhile ... Fivemoon.
( Day 2: Fivemoon )
Tomorrow: putting it all together and trying not to make a mess!